To access logos for Think Services Game Group products, please contact Mellisa Andrade |
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| Page Size | 1x | 6x | 12x |
Full Page |
$3,145 |
$2,790 |
$2,615 |
1/2 Page |
$1,970 |
$1,825 |
$1,640 |
1/3 Page |
$1,440 |
$1,335 |
$1,235 |
For conventional back-of-book placement - rates include color.
EDUCATION FRONT-OF-BOOK RATES (NET)
| Page Size | 1x | 3x | 6x | 9x | 12x |
Full Page |
$5,930 |
$5,690 |
$5,275 |
$5,145 |
$4,910 |
1/2 Page |
$4,320 |
$4,100 |
$3,945 |
$3,615 |
$3,795 |
1/4 Page |
$2,595 |
$2,540 |
$2,505 |
$2,440 |
$2,390 |
For front-of-book placement - rates include color.
RATE CARD PROVISIONS
|
JAN | FEB | MAR |
FEATURED THEME |
Front Line Awards |
GDC Preview |
GDC Issue |
BONUS DISTRIBUTION |
|
GDC |
GDC |
|
APR | MAY | JUN/JUL |
FEATURED THEME |
Salary Survey |
Professional Career Advice |
Business / Focus On |
BONUS DISTRIBUTION |
|
|
Hollywood & Games, E3 Media Summit |
|
CG | AUG | SEP |
FEATURED THEME |
Game Industry Careers/Education |
SIGGRAPH - Graphics / Visual Arts |
Mobile |
BONUS DISTRIBUTION |
SIGGRAPH |
SIGGRAPH |
Austin GDC, Tokyo Game Show |
|
OCT | NOV | DEC |
| FEATURED THEME | Top 20 Publishers / Focus On |
Serious Games |
Front Line Award Finalists |
BONUS DISTRIBUTION |
CTIA |
|
|
|
JAN | FEB | MAR | APR | MAY | JUN |
SPACE CLOSE |
Nov 30 |
Jan 10 |
Feb 2 |
Feb 21 |
Apr 2 |
May 7 |
MATERIALS CLOSE |
Dec 7 |
Jan 16 |
Feb 8 |
Feb 26 |
Apr 6 |
May 11 |
MAILS |
Dec 27 |
Jan 29 |
Feb 22 |
Mar 14 |
Apr 26 |
MAY 29 |
BONUS DISTRIBUTION |
|
GDC |
GDC |
|
|
H&G, E3 |
|
CG | AUG | SEP | OCT | NOV | DEC |
SPACE CLOSE |
Jun 5 |
Jul 2 |
Aug 3 |
Aug 28 |
Sep 28 |
Oct 26 |
MATERIALS CLOSE |
Jun 12 |
Jul9 |
Aug 10 |
Aug 31 |
Oct 5 |
Nov 9 |
MAILS |
Jun 29 |
Jul 27 |
Aug 28 |
Sep 21 |
Oct 24 |
Nov 28 |
BONUS DISTRIBUTION |
|
SIGGRAPH |
AGDC, TGS |
CTIA |
|
|
CG = Career Guide Issue
Editorial Calendar is subject to change.
Check with your account manager for changes.
| Full page bleed ad specs: | |
Trim: |
7.75" x 10.5" |
Bleed: |
8" x 10.75" |
Live area: |
6.75" x 9.5" |
Binding: |
Saddle-stitched |
Gutter |
.125" |
Safety: |
.375" |
| Page Size | Non-bleed | Bleed |
Spread |
14.5 x 9.5 |
15.75 x 10.75 |
Full page |
6.75 x 9.5 |
8 x 10.75 |
1/2 island |
4.5 x 6.5 |
n/a |
1/2 horizontal |
6.75 x 4.625 |
8 x 5.25 |
1/3 square |
4.5 x 4.5 |
n/a |
1/3 vertical |
2.125 x 9.5 |
n/a |
1/4 page |
3.25 x 4.625 |
n/a |
MATERIAL SPECIFICATIONS
Digital file format: PDF/X-1a
http://img.cmpnet.com/cmpproduction/downloads/pdfx1.pdf
Media: CD-Rom • FTP transfer
Transmission: Ship with SWOP Proof
http://www.swop.org
Click On The Link Below To Get Ad & Insert Specifications At: http://www.cmpproduction.com
PLEASE DIRECT ALL MATERIALS TO:
Pete C. Scibilia,
Production Manager
Game Developer Magazine & Embedded Systems Design
600 Harrison Street, 6th Floor • San Francisco, CA 94107
Phone: 516-562-5134
Fax: 516-562-5410
E-Mail: pscibili@cmp.com
FTP ADDRESS AND INFORMATION:
Using Fetch or other FTP Software
Open the GAME DEVELOPER folder and place your ad into it. Once the files have been sent, please send an email to Pete C. Scibilia and let him know the file is ready to view. He will then contact you with an email confirmation that your ad has been recieved and is approved.
NOTE - Internet Explorer cannot be used to upload files to any ftp site.
FILE PREPARATION
All colors CMYK. No RGB files accepted.
Maximum Ink Density: 300%
Bleed: .125"
Registration Offset: 12pt
Page Size: Trim size plus 1 inch
Minimum Contone Resolution: 300
Minimum Lineart Resolution: 1200
PDF/X-1A TOOLS
Distiller Option: DDAP Optimized
Included in CMP PDF Toolkit
http://www.cmpproduction.com/tools.html
Apago PDF/X Checkup: http://www.apago.com
Enfocus PitStop or Instant PDF:
http://www.enfocus.com
Service Bureau Resources:
http://www.cmpproduction.com/resources.html
STORAGE
Digital Ads will be stored for 13 months and then routinely deleted unless specific written arrangements are made by the advertiser to the contrary.
COLOR PROOFS
In order to ensure that we match the color expectations of our advertisers, we require a contract proof created from a SWOP certified System. Any other type of proof may not accurately represent the SWOP process or the desired color match. All proofs for color and/or content verification must be generated from the final file and must be 100% in size. For a list of all SWOP certified digital proofing systems go to: http://www.swop.org/certification.html#cert
PRODUCTION CHARGES
Changes to ads are subject to additional charges. If an ad is delivered without a proof, we may pull a digital proof and the advertiser will be charged. However, color reproduction cannot be guaranteed.
MEDIA LABELING REQUIREMENTS
Please include a copy of the insertion order, and include:
Be a part of one of the most widely read and retained issues of Game Developer every year - the Career Guide. This special issue has both online and newsstand distribution, and is sent to key educational institutions across the country. Game Developer's Career Guide is also distributed to influential attendees at the annual SIGGRAPH conference and expo.
Game Developer's annual Career Guide issue is an invaluable tool for students, recent graduates, and experienced professionals looking for resources on ways to update their skillsets and take control of their careers.
An advertisement in the annual Career Guide is an investment in marketing to both current and future customers, and a way of showing support for this very important resource that serves both current and future industry professionals.
Rates for the 2007 Career Guide issue will be as follows:
| Career Guide | |
Spread: |
$6,825 |
Full page: |
$3,145 |
Half page: |
$1,970 |
Back Cover: |
$6,300 |
Inside Front Cover: |
$5,705 |
IFC spread: |
$8,400 |
4-color charge included |
|
| Space close | Materials close | Issue mails |
June 5 |
June 12 |
June 29 |
Summaries: Vital Game Industry Information
Placed throughout this year’s Career Guide are multiple guides containing some of the most important facts a prospective game development student should know, including essential game industry organizations and events, a full description of the different types of degree and certification courses available to students, and information on game industry internships.
Also included is input from key recruiters and human resources managers on the most in-demand game industry jobs, plus statistics from this year’s Game Developer salary survey tailored for the entry-level applicant.
Directory: Full Listing of Game-Related School Programs
As in previous years, the Game Developer Career Guide features a detailed list of North American game schools that offer degrees and other programs related to video games development, including address, cost, website, and contact information.
Features: Professional Profiles and Career-Related Tips and Tricks
The special Career Guide also includes multiple features, such as an article on the winners of the Independent Games Festival’s Student Showcase competition, day-in-the-life accounts from professionals who make games for a living, tips and tricks on how to make a name for yourself as an aspiring game creator, and strategies for preparing for a career as a game designer—one of the industry’s most coveted jobs.
The Game Career Guide website was launched by the Think Services Game Group in August 2006 as the leading website specifically for students and educators in the game industry. The site has expanded from the already successful education coverage on sister website Gamasutra, is run as a complement to the Game Developer magazine's annual Game Career Guide issue, and now publishes daily news and twice-weekly feature coverage on the cutting edge of game industry education.
For more information on GameCareerGuide.com click here.
Gamasutra.com gives you instant access to over 175,000 prospective students interested in becoming professional game developers. Reach these individuals while they are actively searching for programs to help them land a career in the game industry.
EDUCATION BANNERS:
In addition to sponsorships on Gamecareerguide.com, run-of-site banners are available on Gamasutra.com for school's looking to promote their program to the game development community. Raise your school's profile by placing your message in front of over 350,000 registered members
|
NET (IMPRESSIONS) | |||
Size |
LOCATION |
1 month |
2 months |
3 months |
Leaderboard (468x60) |
Run of Site |
2,300 |
4,200 |
6,300 |
Super Box (300x250) |
Homepage |
4,500 |
8,200 |
12,300 |
Skyscraper |
Run of site |
4,500 |
8,200 |
12,300 |
For rates on campaigns longer than 3 months, please contact Aaron Murawski, 805-523-7841.
In addition to the Weekly Inside Gamasutra Newlsetter that reaches over 90,000 opt-in subscribers, Gamasutra.com has recently added a IndieGames.com newsletter targeting the Independent and Casual Games market.
Inside Gamasutra Weekly : contains the News, Features and job posts from the previous week on Gamasutra.com. It's delivered to over 90,000 opt-in subscriber's every Thursday morning. When sponsoring the Weekly Inside Gamasutra newsletter your advertisement also automatically is included in all 5 of the GamaDaily newsletters for that week, which goes to more than 16,500 opt-in subscribers (an additional 82,500 impressions).
IndieGames.com: The IndieGames.com e-newsletter is a focused bulletin featuring all of Gamasutra.com's coverage of the Independent and Casual Games market including industry and product news, tools and game development. Delivered monthly to over 15,000 subscribers.
SPONSORSHIP INCLUDES: callout box containing a 75 word text description, company logo and link.
| Newsletter Type | Top position | Middle position |
One Weekly Inside Gamasutra & a week of GamaDaily Email Sponsorship |
$3,750 net |
$2,750 net |
Two Weekly Inside Gamasutra & two weeks of GamaDaily Email Sponsorships - - - - - - - - - - - - - - - - - - - - - - - - - - - One Monthly IndieGames.com Newsletter Sponsorship Two Monthly IndieGames.com Newsletter Sponsorships |
$5,995 net $2,500
$4,500 |
$4,995 net $2,000
$4,000 |
For rates on additional newsletters, please contact Aaron Murawski, 805-523-8703.
For pricing information and more, please contact your account manager. Tracking reports including impression levels and click-through rates for individual banners are available.
BANNER – 468X60
SKYSCRAPER – 120X600
THE BIG BOX – 300X250
MINI RUN OF SITE BANNER – 120X60
Creative Deadlines:
HTML:
Flash:
Third Party Serving:
Image Rotation:
Rich Media:
In an industry built on relationships, the Game Developers Conference is a proven, must-attend event, providing:
The Game Developers Conference delivers:
Face to face contact with 12,000 valuable prospects
Companies know the support of the game development community is crucial to the success of their business. That’s why the GDC has a history of major industry announcements and events.
"The GDC has great potential for networking, for seeing the roadmap of our industry being unfolded, and for being inspired (and challenged) by the best minds in our industry."
-Dave Perry
CEO - Shiny Entertainment, a division of Atari
EXHIBIT SPACE RATES
Booths on the Expo floor: $53 per square foot (10’ x 10’ minimum) Exposuites: $47 per square foot (10’ x 10’ minimum, exposuites require build out of four walls and lockable door at exhibitor’s expense)
For locations and availability, contact your account manager or download the GDC 2007 floorplan here.
For information about the Career Pavilion, click here.
IGF STUDENT SHOWCASE SPONSORSHIPS
The IGF Student Showcase rewards excellence and innovation from students around the world by selecting the 10 best game entries and unveiling them in a pavilion at the 2007 Game Developers Conference. This year we are also adding a "Best Student Game Award", honoring the best game submitted in 2006. As a sponsor your company will be recognized in the game development community as a top supporter of the IGF Student Showcase by receiving promotion before, during and after the event.
To download a pdf of IGF Student Showcase sponsorship opportunities, click here.
PLATINUM SPONSOR: $15,000 NET (EXCLUSIVE)
PRE-EVENT EXPOSURE:
ON-SITE EXPOSURE:
AWARDS PRESENTATION EXPOSURE:
POST-EVENT EXPOSURE:
GOLD SPONSOR: $8,500 NET (2 AVAILABLE)
PRE-EVENT EXPOSURE:
ON-SITE EXPOSURE:
AWARDS PRESENTATION EXPOSURE:
POST-EVENT EXPOSURE:
For more information contact Aaron Murawski at 805-523-8703.
ACADEMIC SUMMIT AND RECEPTION SPONSORSHIP
The IGDA Academic Summit intense 2-day workshop will focus on innovation and best practices in curriculum design and teaching methods for game development education. There will be inspirational lectures, exploration of model curricula, case blasts, interactive hands-on sessions as well as great opportunities for networking and discussion throughout the workshop. The Academic Summit Reception will take place at the conclusion of Monday's IGDA workshop and include a gathering of educators, developers, graduates and students.
As the overall sponsor of the Academic Summit and Reception, held at the largest game developer conference in the world, your school or company will be recognized throughout the academic and developer communities as leading the way in shaping the future of game development education.
To download a pdf of the Academic Summit and Reception sponsorship, click here.
ACADEMIC SUMMIT AND RECEPTION SPONSORHIP – $15,000
Location: Academic Summit, Moscone Convention Center
Dates: Monday, March 5th & Tuesday, March 6th 2007
Time: 10:00 am - 6:00 pm
Location: Academic Reception, Moscone Convention Center
Date: Monday, March 5th 2007
Time: 6:00 pm - 7:30 pm
Includes:
For more information contact Aaron Murawski at 805-523-7841.
ADDITIONAL GDC SPONSORSHIP OPPORTUNITIES
For a pdf of additional GDC sponsorship opportunities, click here.
Online and e-mail advertising
GDC Update E-newsletter Sponsorship
Banner Advertising on www.gdconf.com
Conference Program Advertising
Conference Program Print Advertisement (Four color, net rates)
Double-sided, Heavy Stock Insert
Conference Program Belly Band
Main Event Party, Opening Night Reception, Closing Night Reception:
East Meets West Reception Sponsorship
The East Meets West Reception brings together 500 of the top Asian and US developers and speakers attending GDC 2007. Gathering these game industry VIPs will unify “Eastern” and Western” development philosophies, creating a new vision for the future of game development.
As the exclusive sponsor of this reception, your company will act as liaison and host to the developers attending the East Meets West Reception. The sponsor will be perceived as a major facilitator of Asian initiatives, and a supporter of Eastern and Western game development collabortion.
To download a pdf of the details of East Meets West sponsorship, click here.
Lunch and Coffee Break Sponsorships:
Market to developers during lunch and coffee breaks with product giveaways, literature distribution and signage
Interactive Lounge (Exclusive):
GDC Lobby Bar (Exclusive):
GDC Networking Bar, Jillians (Exclusive):
Booth Crawl Main Sponsor:
Booth Crawl Participant:
Exhibitor Meeting Rooms:
Sponsored Sessions:
Wednesday 3/7, Thursday 3/8, Friday 3/9
GDC management will assign times. Preferences will be noted. Honored on a first come basis. No guaranteed slots.
Press Room Sponsorship:
Custom Badgeholders (Exclusive):
Badge Necklaces (Exclusive):
Badgeholder Inserts (Exclusive):
T-Shirt Sponsorship (Exclusive):
Conference Tote Bag Sponsorship (Exclusive):
Conference Tote Bag Inserts:
Confirmation Letter Insert (Exclusive):
Shuttle Bus Sponsorship:
Footprints to Your Booth from Conference Hall Entrance:
SIGNAGE OPPORTUNITIES AT MOSCONE
To view a spreadsheet of GDC signage, sizes and pricing, please click here.
To view the corresponding floorplan of GDC signage locations at Moscone North and West, please click here.
Contacts
©2008 Think Services, a Division of United Business Media LLC. All Rights Reserved.